Progression
What to build, roughly in order, from your first engine to the rarest fish and the strongest weapons.
There's no fixed path, but most players move through Enthalpy in four stages. Each one unlocks what the next needs.
1. Getting started#
Goal: power and more metal from every ore.
Caloric Engine, burning coal or charcoal.
Triturator and
Resistive Kiln: four ingots per ore.
Kerf Mill: more planks per log, and sawdust for the engine.
Calibration Tablet, and your first Tempered tier kits.
Tutorial: Your first hour.
2. Water, crops and fish#
Goal: a farm that runs itself, and your first resource fish.
Aquifer for endless water; Irrigation and Lumen modules for faster crops.
Ecotone with cod and a crop; Fish Meal from the Triturator.
Spawning Basin and your first mutations:
Ferric Cod,
Cupric Salmon,
Volt Puffer.
Voltaic Cell to store power, and
Eddy Smelter for alloys.
Tutorials: Your first fish farm, Your first new species.
3. Fuel and salt#
Goal: fuels you make yourself, and the salt that grows crystals.
Vortex Separator: oil from fish and seeds, gasoline from crude, steam from water.
Distiller and
Reaction Vat: ethanol, then biodiesel.
Ignition Engine: the strongest engine, on the fuels you make.
Slick Eel for crude oil, and Fortified or Luminous kits on your busiest machines.
Salt Pan and
Brine Accretor: your first crystals.
Guide: Fuel chains.
4. Rare fish and weapons#
Goal: the long breeding lines and the gear they pay for.
- Deep lines to
Diamond Ray,
Beryl Darter and
Ancient Coelacanth; Prized parents and the Infusion Module for richer yields. - Harmonic kits, and a Tesla module to power a whole base without cables.
Haddock Howitzer and
Kingfish Katana, with crystals
for their elements and muzzle brakes from metal crystals.- With other mods in your pack: their metals' fish lines (see Compatibility).
Plan a line: Breeding explorer.