Aquifer
Makes water from nothing, no power needed, and waters and lights the crops around it.

- Power
- None
- Water
- 250 mB/t, rising with tier
- Tank
- At least 4,000 mB
- Upgrades
- Kit, Irrigation, Lumen
- ID
enthalpy:aquifer
What it does#
The Aquifer makes water out of nothing. It needs no power and no neighbouring water: place it, and its tank fills every tick. Fill a bucket from it, pipe it into a tank or a machine, or let auto-output push it into whatever touches it. Water-hungry machines such as the Ecotone can drink straight from one.
It also looks after crops.
Irrigation Modules hydrate farmland around it like a water block, and
Lumen Modules light the same area like a torch and speed up growth. One machine, a patch of farmland and a few modules is a complete farm,
with no water channels and no lamps.
Building it#
Crafting Table







Using it#
Place it and it starts. Open it to fit modules and to switch the grow lights on or off. Click the tabs and the coloured faces below; they behave like the real screen.

2
2- Makes water from nothing; no power needed
- 250 mB/t, rising with tier to unlimited
- Use a bucket on it to fill the bucket
- Pipes and tanks can drain output faces
- Auto-output pushes water into neighbours
- Irrigation modules hydrate farmland around it
- Lumen modules let crops in the same area grow in the dark
- Grow lights switch on and off on the Config tab
- Each Lumen module makes crops grow 50% faster
- 1The water tank. It refills every tick and holds at least 4,000 mB, or a full tick of output when the tier makes more than that.
- 2Running while it has something to do. Disabled when redstone has switched it off, which also turns off irrigation and grow lights.
- 3Water per tick, the square of farmland it hydrates and the square the grow lights cover.
- 4The tier kit slot. A higher tier makes more water per tick.
- 5Irrigation Modules. Each extra module widens the hydrated area.
- 6Lumen Modules. Each extra module widens the lit area and speeds growth.
- 7The tier, water rate, tank size, both areas and the growth bonus from Lumen. This list is longer in game than the replica's.
- 8Grow lights switches the lamps and the growth bonus off while leaving irrigation running. There is no Auto-input row, as nothing can be put into it.
- 9Faces are either Output or off. Every face starts as Output.
Water by tier#
A tier kit raises how much water it makes each tick. The top tier never runs dry: its output is unlimited.
| Tier | Kit | Water |
|---|---|---|
| Base | None | 250 mB/t |
| Tempered | 1,000 mB/t | |
| Fortified | 8,000 mB/t | |
| Luminous | 64,000 mB/t | |
| Harmonic | Unlimited |
At base tier a bucket (1,000 mB) takes 4 ticks. Most farms never need more than the base tier.
Irrigation#
Put an Irrigation Module in its slot and every farmland block within range counts as watered, as if a water block were beside it. Range is the same in all four directions, so a square patch centred on the Aquifer, and it covers farmland level with the machine or one block below it.
- One module hydrates farmland out to 4 blocks, the same reach as a water block.
- Each extra module adds 50% of that: 6, 8, then 10 blocks with four.
The screen shows the area as a square side: a range of 4 is 9 by 9 blocks, and four modules cover 21 by 21.
Farmland normally only notices water now and then, so freshly tilled soil can look dry for a while. The Aquifer fills in the moisture of everything in range every second, so new plots go dark and wet at once.
Lumen and grow lights#
A Lumen Module turns the Aquifer into a grow light. Crops in range grow as if a torch lit them, so they keep growing in the dark and under a roof, and no light blocks are placed. It reaches plants level with the machine or one block above, and the radius works exactly like Irrigation: one module, then each extra module wider.
Each module also speeds growth. Every Lumen Module adds 50% growth speed, so four give 200% more. Every plant in range gets the same boost, however big the area. Only plants that can still grow count: mature crops drop out of the list, and the machine rechecks the area every few seconds.
- While the lights are on, the machine glows and its top becomes a lamp. They are off when no Lumen Module is fitted.
- Switch them off with Grow lights on the Config tab. Irrigation carries on.
- Redstone that disables the machine turns off irrigation and lights together.
Automation#
Every face pushes water out. Faces can only be output or off:
Every face Output (pushes water). Auto-input off, Auto-output on.
Pipes and tanks can drain it from any output face. Auto-output is on, so it fills neighbouring tanks, cauldrons and machines on its own. Use a bucket on it to fill the bucket. Nothing can fill it. Side configuration explains faces, modes and redstone control for every machine.
Upgrades#
The tier kit raises the water rate. Modules go in their own slots, one for each kind, and each stacks.
| Tier | Kit |
|---|---|
| Base | None |
| Tempered | |
| Fortified | |
| Luminous | |
| Harmonic |
Irrigation Module · up to 4
Lumen Module · up to 4
Celerity, Economizer and the other modules do nothing here. The Lumen Module also works in the Voltaic Cell and lets an Ecotone run after dark.
Good to know#
- Its running sound is bubbling. Turn it off with Sounds on the Configuration tab.
- The tank only holds water, and nothing but water leaves it.
- With nothing to grow, the grow lights sleep until the next check, so an empty field costs nothing.
For pack makers: the settings behind these numbers
| Setting | Default | Range | What it does |
|---|---|---|---|
aquifer.waterPerTick | 250 / 1,000 / 8,000 / 64,000 / 2,147,483,647 | Water the Aquifer makes per tick, in mB, per tier: base, tempered, fortified, luminous, harmonic | |
aquifer.minTankCapacity | 4,000 | 1,000 to no limit | Smallest Aquifer tank, in mB. The tank always holds at least one tick of output |
aquifer.moduleBaseRadius | 4 | 1 to 64 | Radius the first Irrigation or Lumen module covers, in blocks (a water block hydrates farmland within 4) |
aquifer.moduleRadiusBonus | 0.5 | 0 to 16 | Extra radius per Irrigation or Lumen module after the first (0.5 = +50% of the base radius) |
aquifer.lumenGrowthBonus | 0.5 | 0 to 16 | Extra plant growth speed per Lumen module while grow lights are on (0.5 = +50%) |
Related#
- Faster crops
- Ecotone: drinks from an Aquifer
- Voltaic Cell: also takes Lumen Modules
- Upgrades and modules