Spawning Basin
Breeds one pair of fish, and with the right catalyst mutates them into a new species.

- Breeds every
- 10 s
- Power
- 40 FE/t
- Water
- 5 mB per tick
- Upgrades
- Tier kits
- ID
enthalpy:spawning_basin
What it does#
The Spawning Basin is where new species come from. Put in a pair of fish and some fish food, and it
breeds them. Add a catalyst and each breeding has a chance to mutate instead,
giving you a new kind of fish. A pair of
Raw Cod with an
Iron Nugget as the catalyst becomes, every so often, a
Ferric Cod: the first step towards an iron farm.
It only ever holds one pair and never yields resources itself, so it is a lab, not a farm. Once you have two of a new species, move them to an Ecotone to farm them.
Building it#
Crafting Table









Place any glass block on top of it. That glass becomes the tank the pair swims in; without it the screen says Needs glass on top. Break the Basin and the glass comes back as it was.
Using it#


24
6
11
2
- Breeds a pair of fish; needs a glass block on top as its tank
- A pair breeds every 10s, or every 40s without a catalyst; resource fish only sometimes make another
- Each breeding eats one fish food: wheat, carrots, potatoes, beetroot or Fish Meal
- A catalyst lets the pair mutate into a new species; JEI shows what each needs
- Some mutations cross two different fish, which only breed with their catalyst
- Holds 1,000 mB of water and uses 5 mB/t and FE while breeding
- Bred fish stack up in its 3 outputs; output faces let them out
- Tier kits speed up breeding
- Mutated fish yield resources in an Ecotone
- Glowstone dust lights its tank; sneak-use empty-handed to take it out
- 1Its water tank. Fill it with a bucket or a pipe; it uses a little while breeding.
- 2The pair. Two of the same fish breed; two different fish only breed when a mutation crosses them.
- 3Fish food: wheat, carrots, potatoes, beetroot or Fish Meal. One is eaten each breeding.
- 4The catalyst. It's only used up when a mutation succeeds.
- 5Progress to the next breeding.
- 6The young land here, in three outputs.
- 7What it's doing, or exactly what it's waiting for.
How a breeding goes#
Every 10 s at the base tier it eats one fish food and breeds once:
- If a mutation matches the pair and its catalyst is in the slot, it rolls that mutation's chance. On a success you get the new fish and the catalyst is used up.
- Otherwise a same-species pair breeds another of itself. Base-game fish always do; resource fish only some of the time (each species' page gives the chance), so a pair can't simply be copied forever.
Whenever no mutation is ready to roll (no catalyst in, or a pair that has no mutation at all) the
Basin still breeds copies, but at 25% speed
for the same FE and water, and the screen says so. To copy fish quickly, an
Ecotone is the better place. A mixed
pair (say a
Ferric Cod with a
Cupric Salmon) only
breeds while the catalyst of a mutation that crosses them is in, and only has young when that mutation
comes up.
Some packs gate a mutation behind a tier kit; then the header names the kit it needs. Enthalpy's own mutations don't use this.
Automation#
Every face Input & Output (both). Auto-input off, Auto-output off.
Pipe food and catalysts in and the young out, and a Basin will grind through a rare mutation on its own. Side configuration explains faces and modes.
Upgrades#
It takes a tier kit, and no modules. Each tier breeds faster, and spends FE and water to match:
| Tier | Speed | Breeds every | Power |
|---|---|---|---|
| Base | ×1 | 10 s | 40 FE/t |
| Tempered | ×1.5 | 6.7 s | 60 FE/t |
| Fortified | ×2 | 5 s | 80 FE/t |
| Luminous | ×3 | 3.3 s | 120 FE/t |
| Harmonic | ×4 | 2.5 s | 160 FE/t |
Good to know#
- It waits rather than breeds if the young wouldn't fit in its outputs.
- Any fish it breeds, copy or mutation, can come out Prized.
- Use glowstone dust on it to light the tank; sneak and use it with an empty hand to take the glowstone back.
For pack makers: the settings behind these numbers
| Setting | Default | Range | What it does |
|---|---|---|---|
spawningBasin.breedTicks | 200 | 1 to no limit | Ticks for the Spawning Basin's pair to breed once, before tier speed (200 = every 10 seconds). Each breeding eats one fish food |
spawningBasin.energyPerTick | 40 | 0 to no limit | FE per tick the Spawning Basin draws while breeding, before its tier speed |
spawningBasin.waterPerTick | 5 | 0 to no limit | Water the Spawning Basin uses per tick while breeding, in mB, before its tier speed |
spawningBasin.speed | 1 / 1.5 / 2 / 3 / 4 | Spawning Basin speed per tier, which also scales its FE and water use: base, tempered, fortified, luminous, harmonic | |
spawningBasin.uncatalysedSpeed | 0.25 | 0.01 to 1 | Speed of the Spawning Basin when its pair has no catalyst to mutate with, using the same FE and water per tick |
Mutations are enthalpy:fish_mutation recipes, with an optional minimum tier; fish food is the enthalpy:fish_food item tag. See Recipe and data formats.
Related#
- Breeding explorer
- Every species
- Ecotone: farm what you breed
- Your first new species